Past Projects
Here you will find our major past projects. For a listing that includes major and minor projects, as well as significant past events, view our History Timeline.
Framed (June 2007)
A retired art thief is drawn out for one last heist to clear her name in a Simu-Life that integrated real-world and virtual-world locations.
Stuttering Pilot Project (April 2007)
The iTeam performs in a mixed-reality environment with bio-metrics to prototype virtual systems for stuttering therapy.
iRoleplay Industry Showcase (March 2007)
IPL showcases iRoleplay as a cutting-edge training system for leaders from hospitality service industry.
Star Classroom Simulator (November 2006)
The iTeam pioneers a new meta-programming process, developing a video game to train inner-city school teachers.
The Voice documentary (June 2006)
The documentary of IPL’s Simu-Life The Voice premieres at the Enzian Theatre.
The Voice (March 2006)
Two participants (each unaware that the other was a spect-actor) play in this Simu-Life as part of the Florida Film Festival.
Project Red Balloons (March 2006)
A StoryBox research thesis centered on AIDS awareness.
Interactive Radio Theatre(October 2005)
IPL’s improvised comedic radio drama in which listeners call in and play roles on the air.
PhoneArt (September 2005)
Art gallery patrons have phone conversations with fictional characters inspired by the art they are viewing.
The Game (August 2005)
The first Simu-Life ever produced takes an Orlando lawyer on a cloak-and-dagger adventure to expose an electronic voting conspiracy.
Tell Me Goodnight (April 2005)
A StoryBox experience for education and assessment of Alzheimer's caregivers.
Parenting Skills (November 2004)
A parenting skills StoryBox experience for Brevard Community College's Lab School.
Police Role-Reversal (November 2004)
A role-reversal StoryBox experience for sanctioned students and UCF police officers.
Extremities cast development (November 2004)
A character development experience for the cast of Extremities from Rollins College.
Frankenstein: behind the bolts (October 2004)
StoryBox experiences drawing themes from Frankenstein as part of the American Library Association exhibition at the UCF Library.
Inside God’s Country (April 2004)
The iTeam presents a StoryBox experience of personal prejudice in conjunction with the UCF Repertory Theatre production of God's Country.
IDMAA Showcase (March 2004)
The iTeam showcases interactive performance at the International Digital Media Arts Association conference in Orlando, Florida.
God’s Country cast development (March 2004)
The iTeam creates StoryBox character development experiences for the cast of God's Country at UCF.
Page to Stage (October 2003)
Inter-actors bring elementary school students’ short stories to life through instant improvisation.
Antigone interactive development (May 2003)
Interactive story development for an internet teleconferenced performance of Antigone.
Improv Gym (February 2003 - August 2006)
An experimental weekly open laboratory exploring improvisation and interactivity in multiple performance disciplines.
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Study the past if you would define the future.